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Animation
proteinmotion.animation
Move objects, change representations, and interpolate coordinates.
Guide and rendered examples →Classes
| Name | Description |
|---|---|
| Animationclass | Base class for animations evaluated by the scene timeline. |
| Animateclass | Build a fluent protein or camera animation through the .animate property. |
| Rotateclass | Rotate a protein around its molecular centroid. |
| Morphclass | Interpolate matching atoms to a protein or coordinate array. |
| Deformclass | Interpolate coordinates toward the result of a user-supplied function. |
| PlayTrajectoryclass | Interpolate through coordinate states in a trajectory. |
| Focusclass | Animate the camera to a protein or selected region. |
| FadeInclass | Fade a protein or annotation from transparent to its current opacity. |
| FadeOutclass | Fade a protein or annotation to zero opacity. |
| Representationclass | Transition between cartoon, ribbon, ball-and-stick and surface, with optional nucleotide base styles. |
| Revealclass | Open a view-dependent cutaway onto a region: geometry in front of it fades inside a window that follows the camera. |
| Concealclass | Close the open cutaway. |
| FocusPullclass | Animate lens focus to a protein, residue selection or world point. |
| SecondaryStructureclass | Blend the cartoon to new helix, strand, and coil states. |